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Java 10: java2D, drawing of the window, software development
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This book is the tenth in a series of books on software development. The programming language is Java, and the language and its syntax and semantics fills obviously much, but the books have also largely focus on the process and how to develop good and robust applications. In the previous book, I have relatively detailed treated Swing, and the subject of this book is Java2D, which is the other half of what Java is making available for developing applications with a graphical user interface. One can also think of Java2D as the graphical tools that Swing uses to draw the components in a window. The book is relatively detailed and addresses issues that are not used so often in everyday programming, but the examples are, of course, and also the issues are important, to understand how the GUI works. It is similar to a few other books in this series a book where the focus is on language Java over the process, and only the final example focuses on system development with the development of a Java class library. The book assumes knowledge of Java corresponding to the books Java 3 and Java 4 and to some extent knowledge of Swing corresponding to the book Java 2.
Java 10: java2D, drawing of the window, software development
- Auteur
- Klausen Poul
- Sujet
- Java; Java2D; Drawing; software development; Shapes; PaChart
- Date_TXT
- 2018
- Type de document
- Livre
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