43.2 Game of Life Model Equations
A1(t) ¼ A1(t À dt) + (A1_IN) * dt
INIT A1 ¼ 0
INFLOWS:
A1_IN ¼ IF (A2+B1+B2)¼BIRTH_# and A1¼0 THEN 1 ELSE IF (A2+B1+B2)
NEIGHBOR_MAX AND A1¼1
THEN À1 ELSE 0
A10(t) ¼ A10(t À dt) + (A10_IN) * dt
INIT A10 ¼ 0
INFLOWS:
A10_IN ¼ IF (A9+B10+B9)¼BIRTH_# AND A10¼0 THEN 1 ELSE IF (A9+B10
+B9)NEIGHBOR_MAX AND
A10¼1 THEN À1 ELSE 0
A2(t) ¼ A2(t À dt) + (A2_IN) * dt
INIT A2 ¼ 1
Fig. 43.3
43.2 Game of Life Model Equations
395
A1(t) ¼ A1(t À dt) + (A1_IN) * dt
INIT A1 ¼ 0
INFLOWS:
A1_IN ¼ IF (A2+B1+B2)¼BIRTH_# and A1¼0 THEN 1 ELSE IF (A2+B1+B2)
THEN À1 ELSE 0
A10(t) ¼ A10(t À dt) + (A10_IN) * dt
INIT A10 ¼ 0
INFLOWS:
A10_IN ¼ IF (A9+B10+B9)¼BIRTH_# AND A10¼0 THEN 1 ELSE IF (A9+B10
+B9)
A10¼1 THEN À1 ELSE 0
A2(t) ¼ A2(t À dt) + (A2_IN) * dt
INIT A2 ¼ 1
Fig. 43.3
43.2 Game of Life Model Equations
395
