Table 1. The frequency of users’ needs towards technologies
Category
Sub-category
References for articles
mentioned
Frequency
Health
Sight/Vision Assistance
Technology
[7, 9, 18, 21, 22, 26–
28, 37]
9
Long-term Pain Management
[12, 35]
2
Rehabilitation Management
[16]
1
Mood Recording/Management
Technology
[6, 19, 24, 27, 30]
5
Medication Reminder/Treatment [6, 11, 17–19, 22, 27,
28]
8
General Health Monitoring
Technology
[6, 9, 21, 28, 31]
5
Cognitive Ability Assistance
Technology
[21, 26–28, 30]
5
Nurse Call System
[6]
1
Leisure
General
Recreational/Entertainment
Technology
[7, 32]
2
Tailored Games
[6, 7, 10, 16, 18–20,
34]
8
Sports Assistive Technology
[7, 25, 28]
3
Musical Instrument Playing
Assistance
[6, 7, 16, 19, 34]
5
Television and radio
[6, 9, 37]
3
Travel Assistance
[30]
1
Education Technology
[6, 32]
2
Living
Automatic Control Technology for
Home Appliance
[6, 9, 11, 15, 17, 18,
22, 28, 31, 38]
10
Gardening/Farming Assistance
[7, 27]
2
Smart Cooking/Kitchen
Technology
[7, 11, 13, 16–18, 21,
22, 24, 27–29]
12
Toilet Use Assistance
[13, 17, 21, 22, 24,
27–29, 31]
9
Cleaning and Laundry Assistance [11, 17, 18, 21, 22,
24, 27–29, 35]
10
Reaching and Grasping
Technology
[9, 15, 16, 18, 21, 22,
24, 27, 29, 38]
10
Showering Assistance
[13, 16, 18, 21, 22,
24, 27–29, 38]
10
Dressing Assistance
[17, 18, 21, 22, 24,
27–29]
8
Walking and Mobility Assistance [9, 16–22, 24–27, 29,
31, 35, 38]
16
Eating Reminder and Assistance [17, 21, 24, 27, 28]
5
Item Locating System
[11, 17, 28]
3
(continued)
Older People’s Needs and Opportunities for Assistive Technologies
407
Category
Sub-category
References for articles
mentioned
Frequency
Health
Sight/Vision Assistance
Technology
[7, 9, 18, 21, 22, 26–
28, 37]
9
Long-term Pain Management
[12, 35]
2
Rehabilitation Management
[16]
1
Mood Recording/Management
Technology
[6, 19, 24, 27, 30]
5
Medication Reminder/Treatment [6, 11, 17–19, 22, 27,
28]
8
General Health Monitoring
Technology
[6, 9, 21, 28, 31]
5
Cognitive Ability Assistance
Technology
[21, 26–28, 30]
5
Nurse Call System
[6]
1
Leisure
General
Recreational/Entertainment
Technology
[7, 32]
2
Tailored Games
[6, 7, 10, 16, 18–20,
34]
8
Sports Assistive Technology
[7, 25, 28]
3
Musical Instrument Playing
Assistance
[6, 7, 16, 19, 34]
5
Television and radio
[6, 9, 37]
3
Travel Assistance
[30]
1
Education Technology
[6, 32]
2
Living
Automatic Control Technology for
Home Appliance
[6, 9, 11, 15, 17, 18,
22, 28, 31, 38]
10
Gardening/Farming Assistance
[7, 27]
2
Smart Cooking/Kitchen
Technology
[7, 11, 13, 16–18, 21,
22, 24, 27–29]
12
Toilet Use Assistance
[13, 17, 21, 22, 24,
27–29, 31]
9
Cleaning and Laundry Assistance [11, 17, 18, 21, 22,
24, 27–29, 35]
10
Reaching and Grasping
Technology
[9, 15, 16, 18, 21, 22,
24, 27, 29, 38]
10
Showering Assistance
[13, 16, 18, 21, 22,
24, 27–29, 38]
10
Dressing Assistance
[17, 18, 21, 22, 24,
27–29]
8
Walking and Mobility Assistance [9, 16–22, 24–27, 29,
31, 35, 38]
16
Eating Reminder and Assistance [17, 21, 24, 27, 28]
5
Item Locating System
[11, 17, 28]
3
(continued)
Older People’s Needs and Opportunities for Assistive Technologies
407
