306
S. Suppipat et al.
Table 19.5
(continued)
Year Game title
Student reflections
Most favorite elements
Further suggestions
2018 Circular Factory – Nice graphic design and photos for plastic products and waste
– I like the game system
– Serious strategic planning is required
– The concept of circularity is observed in this game
– Interesting concept and provides a considerable amount of
information
– Gained new knowledge while playing
– The complexity of the game is exhaustive but fun
– This game allows me to plan and produce a product that can
be sold. The money can be used to expand my factory
– The system of the game is slightly confusing. Production cost
is occasionally higher than product price, which is
unreasonable. The game is long
– The game is complicated. If the flow can be adjusted, then the
game would be really fun
– Simplicity is satisfactory. Overthinking while playing makes
the game less fun
– The game is interesting but its flow is slow. The game would
be better if more than one action can be performed in a turn
– Additional explanation is necessary before playing the game. I
am not aware of the amount of waste I generate. I am only
focused on collecting as much waste as possible to produce a
product for selling
Magic Village
– Variety of trash
– Various types of cards
– The trash in the game is similar to that in everyday life, thus
facilitating the easy separation and management of waste in
real life
– This game is a variation of existing games, this making it easy
to understand how to play this game
– This game makes provides awareness of waste separation
– Nice graphic design. I only knew the separation of wastes into
different trash bins
– Helps me remember different types of waste
– Differentiating between contaminated and non-contaminated
wastes is difficult
– Some pictures and graphics are unclear
– Apart from players, a checking system should be included to
ensure the accuracy of answers. Otherwise, if no one knows
the right answer, then everyone will remember the wrong thing
(continued)
S. Suppipat et al.
Table 19.5
(continued)
Year Game title
Student reflections
Most favorite elements
Further suggestions
2018 Circular Factory – Nice graphic design and photos for plastic products and waste
– I like the game system
– Serious strategic planning is required
– The concept of circularity is observed in this game
– Interesting concept and provides a considerable amount of
information
– Gained new knowledge while playing
– The complexity of the game is exhaustive but fun
– This game allows me to plan and produce a product that can
be sold. The money can be used to expand my factory
– The system of the game is slightly confusing. Production cost
is occasionally higher than product price, which is
unreasonable. The game is long
– The game is complicated. If the flow can be adjusted, then the
game would be really fun
– Simplicity is satisfactory. Overthinking while playing makes
the game less fun
– The game is interesting but its flow is slow. The game would
be better if more than one action can be performed in a turn
– Additional explanation is necessary before playing the game. I
am not aware of the amount of waste I generate. I am only
focused on collecting as much waste as possible to produce a
product for selling
Magic Village
– Variety of trash
– Various types of cards
– The trash in the game is similar to that in everyday life, thus
facilitating the easy separation and management of waste in
real life
– This game is a variation of existing games, this making it easy
to understand how to play this game
– This game makes provides awareness of waste separation
– Nice graphic design. I only knew the separation of wastes into
different trash bins
– Helps me remember different types of waste
– Differentiating between contaminated and non-contaminated
wastes is difficult
– Some pictures and graphics are unclear
– Apart from players, a checking system should be included to
ensure the accuracy of answers. Otherwise, if no one knows
the right answer, then everyone will remember the wrong thing
(continued)
