19 Gamifying Sustainable Design to Enhance Environmental …
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Table 19.5
(continued)
Year Game title
Student reflections
Most favorite elements
Further suggestions
SusSeat
– The concept of the game is interesting and not boring
– Various kinds of furniture design
– Provides a considerable amount of information regarding
world-famous furniture, including its name, designer, and
material used
– I like the action of rotating my board
– Game flow
– Additional information regarding environmental issues and
eco-indicator on the card should be included
– Explain a clear meaning of stars and heart on the card
– The reason behind positive and negative scores should be
described
Waste Survival – The concept of metaphor waste is equal to living currency
– Nice graphic design
– Gained additional knowledge on waste separation and
advanced waste management
– I like strategic planning and the freedom to choose the card
– I like the situation and the consequence card
– The game is less fun due to numerous limitations and strict
rules
– Reduce the complexity of the game
– Focus only on the waste exchange; needs additional related
information regarding waste
– Improve readability
– Add excitement
– Needs additional prototype testing
(continued)
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