& New Bulgarian University), an architecture based mapping hardware/software called TOUCHDESIGNER 099
(Smilen Savov & New Bulgarian University) for motion
tracking and visualizations. The laser beam scanned the
dancing performer and projected a “holographic type image”
on the screen behind the live performer. The final result was
an interesting symbiosis between the live dancer and the
projected image. The “multimedia dance” is also a type of
“dancing with light” or the dancer is like painting a picture
on the backscreen with her/his body (Smilen Savov & New
Bulgarian University).
The work of the Chinese multimedia artist Cao Fei,
Whose Utopia? (Cao 2006) is located where she uses the
environmental work factory settings for staging her live art
model installations. In the case of this artist, she utilizes the
backgrounds, live modeling, makeup, video and photography art, and creative lighting designs to set up her imagery.
The main artistic goal for her is to show the connection
between the materialistic world/industrial revolution and the
poor contemporary educational system.
The stated that multimedia art installation was discussed
by many scientists, artists, and educators, and especially on
TED presentation of BBC show of Sir Ken Robinson (TED
of BBC; TED of BBC, animated version), called “Do
Schools Kill Creativity?” The discussion is important about
the art of teaching, since multimedia is now widely used in
schools and the author is concerned with the children’s lack
of creativity and stamina in the modern school environment,
playing lots of computer games, talking to a screen, using
their iphones/tablets, virtual reality world and learning
through multimedia testing software instead of reading
books and writing with pens.
Artistic works Robots, as multimedia toys, are the next
discussed topic. Robots of the future, described by Isaac
Asimov (Isaac Asimov, robots of the future) in many of his
novels are human helpers but also are threatening the people.
The author’s warning is to be aware of robots’ great multimedia potential, but to use them cautiously. Elon Musk
(Artistic Work Robots—Basic Income), a space rockets
pioneer and investor in space technologies, is also very
interested in multimedia arts/sciences and he is recalling the
robots as the most important for the future of the humanity.
He as a brilliant mind supports the vision of the future for the
Universal Basic Income, one of the most popular ideas of
our time, finding solution for the upcoming seizure of
robotized machines of more trivial activities of men, such as
providing/sustaining the livelihood food consumption of
many people all over the world. “Jobs are for machines, life
is for people!” he states.
Performing arts are using multimedia as of today not only
to create props and set designs as well as 3D mapping
solutions but also for the interaction with the artist (Corporate & Marketing Events Multimedia Shows). Some of the
multimedia art software is used for body motion tracking
device and partner for the performer. The following examples are clear examples of human/machine interaction, creating powerful multimedia performances. The artists often
use the language “digital art interventions and input,” when
using the multimedia tools in their performances.
In HAKANAI (Digital Art Interventions), the show is
staged in a digital cube where body motion laser sensors
dance with the moving performer.
Projection Mapping of the BOX (Digital Art Interventions) on moving surfaces, shows the relationship between
real and digital space on a real stage with a live performer.
In PORSCHE MACAN 3D Mapping Show (Digital Art
Interventions), we see how successfully 3D mapping can be
used for creating astonishing art multimedia performances.
In Real-Time Tracking and Projection Mapping multimedia performance is also executed by the advanced Panasonic video 3-chip DLP™ SOLID SHINE laser projectors
(Digital Art Interventions).
“Baisser in Mary Boone, in Glassish & Waxish Glitch”
(Digital Art Interventions) is a 3D visualization show and
installation in live art gallery video, where two digitized live
performers are projected as 3D objects and seen making a
dance of love.
Wander through the Crystal Universe (Digital Art Interventions) is a 3D environment where laser projections of
objects interact with the performers on stage. The performers
also can control the color and the patterns of the lights
projections.
Digital Art (exhibited in contemporary art galleries) is
present since 1950s (Digital Art Interventions). Many art
galleries are trying to show it recently because it is associated with modern men and its day-to-day technology usage
and is also interactive and entertaining.
Very interesting are the so-called VIDEO SCULPTURES
(VIDEO SCULPTURES), where the swiss artist Marck
(project ‘gegenstrom’) is using multimedia (video, animations, graphics, architecture settings) and creative performances to film his subjects from a bird’s eye view and create
a vivid video compositions called “sculptures”.
Digital art nowadays uses smartphones to control and
manipulate the art. In this video, an art gallery video
installation of two people Blowing a Chewing Gum Bubbles
(Digital Interactive Art: Smart Phones controlled Art) is seen
being “helped” by a smartphone. The visitor is blowing over
the smartphone applet which simultaneously fills the bubbles
on the screen with air. This interactive multimedia digital art
installation is using a manipulation multimedia software
connected to the video projection on the wall.
Deep Web (Digital Art Interventions) is an audiovisual
kinetic laser/lightning show, where live lights and lasers
paint a picture of a remarkable moving bright, many colored,
and 3D spacial compositions.
122
S. A. Savov et al.
(Smilen Savov & New Bulgarian University) for motion
tracking and visualizations. The laser beam scanned the
dancing performer and projected a “holographic type image”
on the screen behind the live performer. The final result was
an interesting symbiosis between the live dancer and the
projected image. The “multimedia dance” is also a type of
“dancing with light” or the dancer is like painting a picture
on the backscreen with her/his body (Smilen Savov & New
Bulgarian University).
The work of the Chinese multimedia artist Cao Fei,
Whose Utopia? (Cao 2006) is located where she uses the
environmental work factory settings for staging her live art
model installations. In the case of this artist, she utilizes the
backgrounds, live modeling, makeup, video and photography art, and creative lighting designs to set up her imagery.
The main artistic goal for her is to show the connection
between the materialistic world/industrial revolution and the
poor contemporary educational system.
The stated that multimedia art installation was discussed
by many scientists, artists, and educators, and especially on
TED presentation of BBC show of Sir Ken Robinson (TED
of BBC; TED of BBC, animated version), called “Do
Schools Kill Creativity?” The discussion is important about
the art of teaching, since multimedia is now widely used in
schools and the author is concerned with the children’s lack
of creativity and stamina in the modern school environment,
playing lots of computer games, talking to a screen, using
their iphones/tablets, virtual reality world and learning
through multimedia testing software instead of reading
books and writing with pens.
Artistic works Robots, as multimedia toys, are the next
discussed topic. Robots of the future, described by Isaac
Asimov (Isaac Asimov, robots of the future) in many of his
novels are human helpers but also are threatening the people.
The author’s warning is to be aware of robots’ great multimedia potential, but to use them cautiously. Elon Musk
(Artistic Work Robots—Basic Income), a space rockets
pioneer and investor in space technologies, is also very
interested in multimedia arts/sciences and he is recalling the
robots as the most important for the future of the humanity.
He as a brilliant mind supports the vision of the future for the
Universal Basic Income, one of the most popular ideas of
our time, finding solution for the upcoming seizure of
robotized machines of more trivial activities of men, such as
providing/sustaining the livelihood food consumption of
many people all over the world. “Jobs are for machines, life
is for people!” he states.
Performing arts are using multimedia as of today not only
to create props and set designs as well as 3D mapping
solutions but also for the interaction with the artist (Corporate & Marketing Events Multimedia Shows). Some of the
multimedia art software is used for body motion tracking
device and partner for the performer. The following examples are clear examples of human/machine interaction, creating powerful multimedia performances. The artists often
use the language “digital art interventions and input,” when
using the multimedia tools in their performances.
In HAKANAI (Digital Art Interventions), the show is
staged in a digital cube where body motion laser sensors
dance with the moving performer.
Projection Mapping of the BOX (Digital Art Interventions) on moving surfaces, shows the relationship between
real and digital space on a real stage with a live performer.
In PORSCHE MACAN 3D Mapping Show (Digital Art
Interventions), we see how successfully 3D mapping can be
used for creating astonishing art multimedia performances.
In Real-Time Tracking and Projection Mapping multimedia performance is also executed by the advanced Panasonic video 3-chip DLP™ SOLID SHINE laser projectors
(Digital Art Interventions).
“Baisser in Mary Boone, in Glassish & Waxish Glitch”
(Digital Art Interventions) is a 3D visualization show and
installation in live art gallery video, where two digitized live
performers are projected as 3D objects and seen making a
dance of love.
Wander through the Crystal Universe (Digital Art Interventions) is a 3D environment where laser projections of
objects interact with the performers on stage. The performers
also can control the color and the patterns of the lights
projections.
Digital Art (exhibited in contemporary art galleries) is
present since 1950s (Digital Art Interventions). Many art
galleries are trying to show it recently because it is associated with modern men and its day-to-day technology usage
and is also interactive and entertaining.
Very interesting are the so-called VIDEO SCULPTURES
(VIDEO SCULPTURES), where the swiss artist Marck
(project ‘gegenstrom’) is using multimedia (video, animations, graphics, architecture settings) and creative performances to film his subjects from a bird’s eye view and create
a vivid video compositions called “sculptures”.
Digital art nowadays uses smartphones to control and
manipulate the art. In this video, an art gallery video
installation of two people Blowing a Chewing Gum Bubbles
(Digital Interactive Art: Smart Phones controlled Art) is seen
being “helped” by a smartphone. The visitor is blowing over
the smartphone applet which simultaneously fills the bubbles
on the screen with air. This interactive multimedia digital art
installation is using a manipulation multimedia software
connected to the video projection on the wall.
Deep Web (Digital Art Interventions) is an audiovisual
kinetic laser/lightning show, where live lights and lasers
paint a picture of a remarkable moving bright, many colored,
and 3D spacial compositions.
122
S. A. Savov et al.
