62
Emanuele Danovaro, Leila De Floriani, Enrico Puppo, and Hanan Samet
10. Duchaineau M, Wolinsky M, Sigeti DE, Miller MC, Aldrich C (1997) Mineev-Weinstein,
M.B.: ROAMing terrain: real-time optimally adapting meshes. In: Yagel R, Hagen H
(eds) Proc. of IEEE Visualization 1997, Phoenix, AZ, IEEE Computer Society, 81–88
11. El-Sana J, Varshney A (1999) Generalized view-dependent simplification. Computer
Graphics Forum 18:C83–C94
12. El-Sana J, Chiang Y J (2000) External memory view-dependent simplification. Computer
Graphics Forum 19:139–150
13. Evans W, Kirkpatrick D, Townsend G (2001) Right-triangulated irregular networks.
Algorithmica 30:264–286
14. Fekete G, Davis LS (1984) Property spheres: a new representation for 3-d object recognition. In: Proc. of the Workshop on Computer Vision: Representation and Control, Annapolis, MD (1984), 192–201, also University of Maryland Computer Science Technical
Report TR–1355
15. Fekete G (1990) Rendering and managing spherical data with sphere quadtrees. In:
Kaufman A (ed) Proc. of IEEE Visualization 1990, San Francisco, 176–186
16. Garland M, Heckbert PS (1997) Surface simplification using quadric error metrics. In:
Computer Graphics Proc., Annual Conference Series (SIGGRAPH’97), ACM Press,
209–216
17. Garland M, Shaffer E (2002) A multiphase approach to efficient surface simplification. In: Proc. of Visualization 2002, Boston, Massachusetts, IEEE Computer Society,
117–124
18. Gerstner T (2003) Multiresolution visualization and compression of global topographic
data. GeoInformatica 7:7–32
19. Hoppe H (1998) Smooth view-dependent level-of-detail control and its application to
terrain rendering. In: Proc. of IEEE Visualization 1998, Research Triangle Park, NC,
IEEE Computer Society, 35–42
20. Hoppe H (1998) Efficient implementation of progressive meshes. Computer & Graphics
22:27–36
21. Hoppe H (1999) New quadric metric for simplifying meshes with appearance attributes.
In: Proc. of IEEE Visualization 1999, San Francisco, California, United States, IEEE
Computer Society Press, 59–66
22. Isenburg M, Gumhold S (2003) Out-of-core compression for gigantic polygon meshes.
ACM Transactions on Graphics 22:935–942
23. Isenburg M, Lindstrom P, Gumhold S, Snoeyink J (2003) Large mesh simplification using processing sequences. In: Proc. of Visualization 2003 Conference, IEEE Computer
Society Press, 465–472
24. Kawaguchi E, Endo T (1980) On a method of binary picture representation and its application to data compression. IEEE Transactions on Pattern Analysis and Machine Intelligence 2:27–35
25. Lee M, Samet H (2000) Navigating through triangle meshes implemented as linear
quadtrees. ACM Transactions on Graphics 19:79–121
26. Lindstrom P, Koller D, Ribarsky W, Hodges LF, Faust N, Turner GA (1996) Real-time
continuous level of detail rendering of height fields. In: Proc. of SIGGRAPH 1996,
109–118
27. Lindstrom P (2000) Out-of-core simplification of large polygonal models. In: ACM
Computer Graphics Proc., Annual Conference Series (SIGGRAPH’00), New Orleans,
LA, USA, ACM Press, 259–270
28. Lindstrom P, Silva CT (2001) A memory insensitive technique for large model simplification. In: IEEE Visualization 2001, IEEE Computer Society, 121–126
Précédent

- 59/317

Suivant