Personalized and Contextualized Persuasion
System for Older Adults’ Physical
Activity Promoting
Houssem Aloulou
1(&) , Hamdi Aloulou
2(&)
, Bessam Abdulrazak
3(&) ,
and Ahmed Hadj Kacem
1(&)
1 ReDCAD, University of Sfax, Sfax, Tunisia
Houssem.aloulou@gmail.com,
ahmed.hadjkacem@fsegs.usf.tn
2 ReDCAD, Digital Research Centre of Sfax, Sfax, Tunisia
hamdi.aloulou@redcad.tn
3 University of Sherbrooke, Quebec, Canada
Bessam.Abdulrazak@usherbrooke.ca
Abstract. Aging often involves a significant change in roles and social positions. The greatest health risk for seniors is the adoption of a sedentary lifestyle
that causes isolation, depression, and many diseases. However, convincing an
older adult to regularly do physical activities is not generally a simple mission.
This paper proposes a personalized and contextualized persuasion system to
promote physical activities for older adults. In fact, our approach considers the
personal and health profile of the older adult. It also considers different context
parameters (context-awareness). This intelligence is guaranteed thanks to the use
of the semantic modeling and reasoning, which from different types of information would be able to decide the best moment to trigger notifications from our
persuasive system to the participating older adults.
Keywords: Persuasion strategy Á Captology Á Physical activities Á Older
adults Á Context-awareness Á Semantic modeling Á Semantic reasoning Á
Pervasive technology
1 Introduction
Nowadays, information technology has a growing influence around the world and
brings new opportunities to solve many of society’s problems. One of the most irritating problem is the sedentary lifestyle of older adults. In fact, the lack of physical
activities accelerates the transition of people to the age of dependency.
The best way to thwart the sedentary lifestyle among the older adults is to promote
physical activities [1]. Generally, older adult trend to limit their physical activities as
they often consider them difficult to do. Hence, they must be motivated to change their
behavior. Motivation is a set of dynamic factors that guide the action of a person
toward a given purpose, which determine his behavior and cause him to behave in a
given way or modify his actual behavior [1].
© The Author(s) 2020
M. Jmaiel et al. (Eds.): ICOST 2020, LNCS 12157, pp. 142–154, 2020.
https://doi.org/10.1007/978-3-030-51517-1_12
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