348
J. Kleinen and L. Kurz
Kymäläinen T (2015) Science fiction prototypes as design outcome of research. Ph.D, Aalto
University
Leal Filho W (2009) Sustainability at universities: opportunities, challenges and trends. Peter Lang
Scientific Publishers, Frankfurt, p 340p
Leal W (2018) Implementing sustainability in the curriculum of universities. Springer, Berlin
Mack, O., and Khare, A. (2016). “Perspectives on a VUCA World” in Mack O., Khare, A., Krämer
A., and Burgartz, T. (eds.) Managing in a VUCA World. Springer, Switzerland. 3p
Nicholson S (2015) A RECIPE for meaningful gamification. In: Reiners T, Wood L (eds)
Gamification in education and business. Springer, Berlin, pp 1–20
Rigby CS (2014) Gamification and motivation. In: Deterding S, Walz ST (eds) The gameful world.
MIT Press, Cambridge, pp 113–138p
Rittel HWJ, Webber MM (1973) Dilemmas in a general theory of planning. Policy Sci 4(2):155–169
Roberts Alex (2019) For the queen [Card game]. Evil Hat Productions, Silver Spring
Sicart M (2014) Play matters. MIT Press, Cambridge, p 2p
Wu H (2013) Imagination workshops: an empirical exploration of SFP for technology-based
business innovation. Futures 50:44–55p
Johanna Kleinen (M.Sc.) develops tools to empower researchers and developers from industry,
start-ups and academia to collaboratively create sustainability-oriented innovations for the
production of the future. After studying physics, she went into innovation consulting before
turning to research. As part of the Research Campus initiative of the German Ministry
of Education and Research, she is now studying Open Innovation methods and how to
innovate for sustainability at Mercedes-Benz AG. Her sphere of action is ARENA2036, a
Research Campus dedicated to mobility and production. Here, she leads the Innovation Forge—
connecting the cross-organizational researchers working on innovation through collaboration and
on human/organizational factors in the factories of tomorrow—and takes part in the project Agile
Innovation Hub.
Lisa Kurz (M.A.) does research in the fields of organizational and corporate culture, working
environments, sustainability and transformation processes. After studying culture and media
education and empirical cultural studies, she started her scientific activity at the Institute for
Human Factors and Technology Management IAT at the University of Stuttgart and the Fraunhofer Institute for Industrial Engineering IAO. Her work focuses on organizational ethnographic
case studies in the context of the Research Campus ARENA2036 and on the development of innovative forms of cooperation and collaboration tools for industry and science. She leads the subproject “Cooperative Innovation Culture” in the project Agile Innovation Hub, which is funded by
the German Federal Ministry of Education and Research.
J. Kleinen and L. Kurz
Kymäläinen T (2015) Science fiction prototypes as design outcome of research. Ph.D, Aalto
University
Leal Filho W (2009) Sustainability at universities: opportunities, challenges and trends. Peter Lang
Scientific Publishers, Frankfurt, p 340p
Leal W (2018) Implementing sustainability in the curriculum of universities. Springer, Berlin
Mack, O., and Khare, A. (2016). “Perspectives on a VUCA World” in Mack O., Khare, A., Krämer
A., and Burgartz, T. (eds.) Managing in a VUCA World. Springer, Switzerland. 3p
Nicholson S (2015) A RECIPE for meaningful gamification. In: Reiners T, Wood L (eds)
Gamification in education and business. Springer, Berlin, pp 1–20
Rigby CS (2014) Gamification and motivation. In: Deterding S, Walz ST (eds) The gameful world.
MIT Press, Cambridge, pp 113–138p
Rittel HWJ, Webber MM (1973) Dilemmas in a general theory of planning. Policy Sci 4(2):155–169
Roberts Alex (2019) For the queen [Card game]. Evil Hat Productions, Silver Spring
Sicart M (2014) Play matters. MIT Press, Cambridge, p 2p
Wu H (2013) Imagination workshops: an empirical exploration of SFP for technology-based
business innovation. Futures 50:44–55p
Johanna Kleinen (M.Sc.) develops tools to empower researchers and developers from industry,
start-ups and academia to collaboratively create sustainability-oriented innovations for the
production of the future. After studying physics, she went into innovation consulting before
turning to research. As part of the Research Campus initiative of the German Ministry
of Education and Research, she is now studying Open Innovation methods and how to
innovate for sustainability at Mercedes-Benz AG. Her sphere of action is ARENA2036, a
Research Campus dedicated to mobility and production. Here, she leads the Innovation Forge—
connecting the cross-organizational researchers working on innovation through collaboration and
on human/organizational factors in the factories of tomorrow—and takes part in the project Agile
Innovation Hub.
Lisa Kurz (M.A.) does research in the fields of organizational and corporate culture, working
environments, sustainability and transformation processes. After studying culture and media
education and empirical cultural studies, she started her scientific activity at the Institute for
Human Factors and Technology Management IAT at the University of Stuttgart and the Fraunhofer Institute for Industrial Engineering IAO. Her work focuses on organizational ethnographic
case studies in the context of the Research Campus ARENA2036 and on the development of innovative forms of cooperation and collaboration tools for industry and science. She leads the subproject “Cooperative Innovation Culture” in the project Agile Innovation Hub, which is funded by
the German Federal Ministry of Education and Research.
