Aesthetic evolution in digital era
Indonesian gestures on the cover of fashion magazines
243
D.W. Soewardikoen & M. Tohir
The value of heterotopia space constructed by the hybridity of physical and digital
interior design
248
J. Hidayat & C. Dharmawan
The metaphor of micin generation in an MSG product commercial
254
R. Belasunda, M. Tohir & T. Hendiawan
Garudayana comic adaptation of the Mahabharata story series in the millennial era
259
I.D.A.D. Putra
Defamiliarization of video clips and aesthetic value in “Lathi” song from weird genius
264
T. Hendiawan & Y.A. Barlian
Expression and message style in Indonesian television advertising during the month of
Ramadhan in the time of the COVID-19 pandemic period
268
M. Tohir, T. Hendiawan & R. Belasunda
Motion graphic as first aid information medium for early childhood diseases
273
Z.V. Rahmallah & Y. Rahman
Exploring Sumba woven textile motifs through a digital technique using the
Escher method
278
M. Rosandini & J. Samuel
Issue of wayfinding concept in museum interiors
283
T. Sarihati, R. Firmansyah, S. Salayanti & N.H.A. Rosyad
The influence of digital technology on the cultural evolution of a city’s
monumental icons
288
G.A. Prahara & M.Y. Suhairi
Visualization of princess characters in the Wayang comics of Teguh Santosa for digital
graphics development
293
M.I.P. Koesoemadinata & A.Z. Mansoor
Digital education for creative industries
Disrupted but interactive: How online learning works in the age of a pandemic
301
A. Anggraeni, S. Putra & A. Nurhudatiana
Pop-up book design of the West Sumatra endemic primates
306
S. Soedewi & K.K. Adha
Digital learning innovation on concept development course. A study in visual
communication design program at Universitas Ciputra
312
L. Indriati
Online learning and design lectures during the COVID-19 pandemic: A student’s
experience
317
A.R. Adriyanto, I. Santosa & A. Syarief
Meeting the needs of children in islamic boarding school with monitoring child growth
323
F.E. Naufalina, M. Hisyam & A. Ahmad
VIII
Indonesian gestures on the cover of fashion magazines
243
D.W. Soewardikoen & M. Tohir
The value of heterotopia space constructed by the hybridity of physical and digital
interior design
248
J. Hidayat & C. Dharmawan
The metaphor of micin generation in an MSG product commercial
254
R. Belasunda, M. Tohir & T. Hendiawan
Garudayana comic adaptation of the Mahabharata story series in the millennial era
259
I.D.A.D. Putra
Defamiliarization of video clips and aesthetic value in “Lathi” song from weird genius
264
T. Hendiawan & Y.A. Barlian
Expression and message style in Indonesian television advertising during the month of
Ramadhan in the time of the COVID-19 pandemic period
268
M. Tohir, T. Hendiawan & R. Belasunda
Motion graphic as first aid information medium for early childhood diseases
273
Z.V. Rahmallah & Y. Rahman
Exploring Sumba woven textile motifs through a digital technique using the
Escher method
278
M. Rosandini & J. Samuel
Issue of wayfinding concept in museum interiors
283
T. Sarihati, R. Firmansyah, S. Salayanti & N.H.A. Rosyad
The influence of digital technology on the cultural evolution of a city’s
monumental icons
288
G.A. Prahara & M.Y. Suhairi
Visualization of princess characters in the Wayang comics of Teguh Santosa for digital
graphics development
293
M.I.P. Koesoemadinata & A.Z. Mansoor
Digital education for creative industries
Disrupted but interactive: How online learning works in the age of a pandemic
301
A. Anggraeni, S. Putra & A. Nurhudatiana
Pop-up book design of the West Sumatra endemic primates
306
S. Soedewi & K.K. Adha
Digital learning innovation on concept development course. A study in visual
communication design program at Universitas Ciputra
312
L. Indriati
Online learning and design lectures during the COVID-19 pandemic: A student’s
experience
317
A.R. Adriyanto, I. Santosa & A. Syarief
Meeting the needs of children in islamic boarding school with monitoring child growth
323
F.E. Naufalina, M. Hisyam & A. Ahmad
VIII
