4 Embedding a Sustainability Focus in Packaging …
57
Fig. 4.2 Visualization tool elements. Adapted from de Koeijer et al. (2017a)
creation of a ‘talking piece’, limiting the necessity of creating a mental image and
interpretation of the discussed development process by the researchers (de Koeijer
et al. 2017a).
Serious Gaming Intervention (Phase 4)
The tool we plan to apply in phase 4 is a serious gaming concept, specifically focused
on addressing stakeholder mapping and decision-making as an intervention towards
improvements. This concept is currently subject to re-iteration and redevelopment.
The game simulates a product development process executed by a multidisciplinary
team and serves as a mapping model and intervention tool for those processes. The
57
Fig. 4.2 Visualization tool elements. Adapted from de Koeijer et al. (2017a)
creation of a ‘talking piece’, limiting the necessity of creating a mental image and
interpretation of the discussed development process by the researchers (de Koeijer
et al. 2017a).
Serious Gaming Intervention (Phase 4)
The tool we plan to apply in phase 4 is a serious gaming concept, specifically focused
on addressing stakeholder mapping and decision-making as an intervention towards
improvements. This concept is currently subject to re-iteration and redevelopment.
The game simulates a product development process executed by a multidisciplinary
team and serves as a mapping model and intervention tool for those processes. The
