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O. Rexfelt and A. Selvefors
product from the previous user. I’m worried that parts of the product or its accessories
are missing”. The quote is followed by a number of questions to trigger discussion
regarding the topic of the quote, and to support the identification of related design
challenges.
The cards are intended to be used during an exercise in the form of a relay.
A product to base the discussion on is first defined, and this product is then handed
over between participants (preferably physically if the product is present and is small
enough). Each time the product is handed over, the ‘new user’ draws a card and the
topic of the card is discussed in relation to the product.
This tool can help identify problems and concerns related to sequences of users. In
addition, it can unveil how certain activities that are carried out often during circular
consumption processes make it important to re-prioritise the product requirements.
For instance, a requirement that a product should be intuitive to use becomes even
more important if the product is to be used by a new inexperienced user every day.
3.3.4 Circular Designs Ideation Pack
The Circular designs ideation pack helps designers and other relevant actors to
envision products and services that enable circular consumption. The tool comprises
design strategy cards for four areas related to circular consumption: “Extended use”,
“Product exchange”, “Circular match-making”, and “Multiple use-cycles” [for a
more detailed description of these design strategies see (de los Rios and Charnley
2016)]. Each design strategy is described on a large card, which also contains trigger
questions related to the strategy. The other side of the card shows an inspiring design
example, i.e. a product or service in which the design strategy has been successfully
incorporated. Figure 3.6 provides examples of some of the strategy cards.
The purpose of this tool is to spark ideas. It will help if the explorative tools (the
Circular journeys exploration pack and the Multiple use-cycles exploration pack)
have been used beforehand, so that one is aware of what consumption-related design
challenges to focus on. It is however not necessary, since each card has a short
introduction describing typical design challenges.
3.3.5 Circular Designs Evaluation Pack
The Circular designs evaluation pack helps designers assess circular product and
service concepts. Each concept is evaluated from the point of view of three different
stakeholders: the Users, the Organisation (e.g. a company) and the Environment.
For each of the stakeholders, two aspects are evaluated. The first one is “potential”,
referring to the effects the concept will have for the stakeholders if it is implemented.
The other aspect is “implementation”, which refers to what is needed to successfully
implement the concept.
O. Rexfelt and A. Selvefors
product from the previous user. I’m worried that parts of the product or its accessories
are missing”. The quote is followed by a number of questions to trigger discussion
regarding the topic of the quote, and to support the identification of related design
challenges.
The cards are intended to be used during an exercise in the form of a relay.
A product to base the discussion on is first defined, and this product is then handed
over between participants (preferably physically if the product is present and is small
enough). Each time the product is handed over, the ‘new user’ draws a card and the
topic of the card is discussed in relation to the product.
This tool can help identify problems and concerns related to sequences of users. In
addition, it can unveil how certain activities that are carried out often during circular
consumption processes make it important to re-prioritise the product requirements.
For instance, a requirement that a product should be intuitive to use becomes even
more important if the product is to be used by a new inexperienced user every day.
3.3.4 Circular Designs Ideation Pack
The Circular designs ideation pack helps designers and other relevant actors to
envision products and services that enable circular consumption. The tool comprises
design strategy cards for four areas related to circular consumption: “Extended use”,
“Product exchange”, “Circular match-making”, and “Multiple use-cycles” [for a
more detailed description of these design strategies see (de los Rios and Charnley
2016)]. Each design strategy is described on a large card, which also contains trigger
questions related to the strategy. The other side of the card shows an inspiring design
example, i.e. a product or service in which the design strategy has been successfully
incorporated. Figure 3.6 provides examples of some of the strategy cards.
The purpose of this tool is to spark ideas. It will help if the explorative tools (the
Circular journeys exploration pack and the Multiple use-cycles exploration pack)
have been used beforehand, so that one is aware of what consumption-related design
challenges to focus on. It is however not necessary, since each card has a short
introduction describing typical design challenges.
3.3.5 Circular Designs Evaluation Pack
The Circular designs evaluation pack helps designers assess circular product and
service concepts. Each concept is evaluated from the point of view of three different
stakeholders: the Users, the Organisation (e.g. a company) and the Environment.
For each of the stakeholders, two aspects are evaluated. The first one is “potential”,
referring to the effects the concept will have for the stakeholders if it is implemented.
The other aspect is “implementation”, which refers to what is needed to successfully
implement the concept.
