19 Gamifying Sustainable Design to Enhance Environmental …
303
Table 19.5
Student reflective essays
Year Game title
Student reflections
Most favorite elements
Further suggestions
2016 Save the Polar! – Consequence cards and the actions in the game are related to
real-life behavior and/or situations
– Simple playing methods and rules
– Interactions with other players by teasing and swapping a card
– Nice graphic design
– Gained new knowledge on climate change from the cards
whenever I move in the game
– The triangle shape applied in the game layout is interesting,
and a concept of modularity was used to design the box of this
game
– Seldom read the cards; focus on moving and flipping the ice
tiles
– The game elements should be improved. For example, ice tiles
do not fit the board and differentiating the colors of seawater
and ice cap is difficult
– Excessive trick and teasing; cannot play the game properly
– Understanding game instruction is difficult
– The knowledge and information provided in the cards have
different themes
– Poor infographics
– The ice tile is substantially small
Drop ‘n’ Go
– The action of throwing a waste card into the trash bin
– Gained additional knowledge regarding waste separation
– Distracted by colors
– Nice graphic design, easy to play, excitement is generated
when answering the questions
– Have various support options and teases other players
– Love the rainbow bridge
– Improve readability of the message in the card
– Increase types of waste in the cards
– Equalize the length of each walking zone
– Add support options and a number of players
– The game would be more fun if different types of the pathway
and additional severe cause and effect of actions are available
– Create additional interaction among players
(continued)
Précédent

- 301/643

Suivant