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AdAptAtion in the Age of MediA ConvergenCe
and merchandise, resulting in a prolonged, multitextual, multimedial
fictional experience.” 7 A franchise thus constitutes what Lisbeth Klastrup
and Susana Tosca call a “transmedial world”: 8
Transmedial worlds are abstract content systems from which a repertoire
of fictional stories and characters can be actualized or derived across a
variety of media forms. What characterizes a transmedial world is that
audience and designers share a mental image of the “worldness” (a number
of distinguishing features of its universe). The idea of a specific world’s
worldness mostly originates from the first version of the world presented,
but can be elaborated and changed over time. 9
Clearly, not all products of a franchise constitute elaborated storyworlds,
for example artwork or illustrations. Notice that while both definitions
above focus on the narrative dimension of franchises/transmedial worlds
(Parody: “franchise storytelling,” “creation of narratives”; Klastrup and
Tosca: “fictional stories and characters”), they do not per se preclude nonnarrative elements. Parody includes “settings” and “merchandise” as part
of the fictional universe; Klastrup and Tosca premise their definition on
an “abstract content [system],” “a mental image of the worldness.” It would
indeed be inconsistent to exclude artwork, designs, drawings, and other
non-narrative elements from fictional universes when they can actually
be – and often are – powerful constituents of these universes; after all, the
single most defining elements of the Alien franchise are the Alien creature
and the artwork by H.R. Giger, both of which are non-narrative. 10 In fact,
some hallmark design element or other non-narrative constituent
7 Clare Parody, “Franchising/Adaptation,” Adaptation 4, no. 2 (2011): 211.
8 Wolf provides a concise overview of existing research on transmedia worlds in Building
Imaginary Worlds (4–14), pointing out that the circulating terms – secondary, diegetic, imaginary,
etc. – each emphasize a different aspect of transmedia worlds. The term “subcreation” that he
himself uses in the subtitle of his monograph is taken from J.R.R. Tolkien (6).
9 Lisbeth Klastrup and Susana Tosca, “Transmedial Worlds – Rethinking Cyberworld Design.”
In International Conference on Cyberworlds 2004: Proceedings, ed. Masayuki Nakajima, Yoshinori
Hatori, and Alexei Sourin (Los Alamitos, CA: IEEE Computer Society, 2004), 409.
10 It is yet another point of debate to which degree drawings and graphic artwork can be
considered to have a narrative dimension. I would cede the point that some drawings may
have a narrative dimension, not only in a series, but also in themselves: it is obvious in some
of Giger’s drawings that something must have happened for the depicted state of affairs to be
possible, for example a crash-landed spaceship. However, I would argue that the narrative
dimension is not the def ining characteristic of drawings and illustrations, and it is usually
minimal.
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