216 Subject Index
externalism (in the philosophy of mind)
vii, 11, 49, 113; active 2, 11, 109–11
fiction, ficticious objects 131, 134, 146
flight simulator 144, 146
function: analogy or equivalence of
120–2, 154, 159, 193; evolutionary or
historical 5–6, 30–1, 51–2, 68–9, 73,
76–7, 98, 110–15, 121–4, 128 (see also
proper function); vs structure 5–6, 119;
Turing Machine see Turing Machine
functionalism
game theory see signaling, games
General Definition of Information (GDI)
35–6; see also Floridi, L.
Global Positioning System (GPS) 139–40,
163–4, 166
homeostat 32, 192; see also Ashby, W.
human-computer interaction 147, 157;
see also cognitive artefacts,
interaction with
human condition 6–7, 178, 183, 185–7,
190–4; see also cognition, human;
philosophical anthropology
iconic reference see reference
illusions 46–54, 136, 138, 173; adaptive
function for 48–54, 62; see also
misperception
image 40, 42, 131; of a mathematical
function 68 (see also domains); retinal
see retinal image
imitation game 2–4, 156, 158, 162–3, 172,
174, 193
immersion (in gameplay) 165–6, 168, 179
indexical reference see reference
inference (in perception) see perception,
inference in
information: false see misinformation;
intentional 19–21, 28, 100, 105; intrinsic
vs extrinsic 45, 54, 62–3, 143, 145,
190; meta- or second-order 26–7, 30,
38, 62, 143; processing view of vii, 15,
18–20, 22–4, 32, 34–6, 38–40, 55, 74–6;
receiver or consumer of 27–30, 24, 38,
58, 63–6, 69–70, 74–5, 97, 99, 101
(see also consumer semantics);
relational vs reified 36, 38, 42–5;
tracking of 58, 65–6, 80–1, 94, 99,
103, 142, 152, 190; see also natural
information
informational artefacts see cognitive artefacts
informational content see content
informational domains see domains
informational environment 9–11, 92,
96–106, 109, 137–41, 143, 146, 152,
154, 160, 173–4, 183, 185; open
vs closed 141, 144–7, 150, 160–3,
166–7; transformations of see cognitive
artefacts, modifying informational
environments
informational mapping 53, 62–3, 68,
73, 97, 99–100, 104–6, 124, 133–4,
140, 142–6, 165–7, 169; see also
convergence; domains; isomorphism
informational regularities: as local 23, 27,
32, 57–8, 60–1, 65–70, 73, 102, 104; as
nomological 21–3, 25, 30–2, 36, 45–6,
57–60, 63, 65–7, 69–71, 74, 104, 183;
as probabilistic 17–19, 21–3, 25–8, 32,
36, 57–61, 65, 67, 70, 73, 102
intelligent environment see environment
intentionality 20, 28–9; derived 31–2,
124; original, non-derived or intrinsic
30–2, 124
interface 149, 168; gestural 170–2
invariants (of objects in the environment)
41, 44–5, 57, 59, 61, 66, 74–5, 81,
132–3
isomorphism (of cognitive artefacts with
natural information) 130, 145–7, 157,
159, 162, 166–8, 171–2, 174–6; see also
convergence; informational mapping
knowledge 20, 24–5, 28–9, 57–9, 75,
133–4, 177, 181–2, 187–90
language 9, 52, 105, 124–7, 134, 135–6,
139, 143
language-brain co-evolution see evolution
learning 49, 52, 175–6
machine, concept of 3–7, 10, 192–4
mapping relations see informational
mapping
mathematical theory of communication
see information, processing view of
measurement 45, 50–4, 62–3, 79–80,
105, 190
metaphysics 180–2, 185–91
methods of empirical inquiry (in the
present study) 150–1, 178
misinformation 24, 45–6, 52–4, 184
misperception 24, 46–7, 50–5, 138
misrepresentation 29, 46, 100
Mixed Reality (Games), Mobile Massive
Multiplayer Online Games (MMMOG)
130, 150–1, 163–8, 174–5, 179
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