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Sanz, C. M., J. Call, and C. Boesch, eds. (2013). Tool Use in Animals: Cognition and Ecology.
Cambridge: Cambridge University Press.
Saygin, A. P., I. Cicekli, and V. Akman (2000). Turing Test: 50 Years Later. Minds and
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Sayre, K. M. (1983). Some Untoward Consequences of Dretske’s “Causal Theory” of
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Scheler, M. (1928). Die Stellung des Menschen im Kosmos. Darmstadt: Otto Reichl Verlag.
Searle, J. R. (1980). Minds, Brains, and Programs. The Behavioral and Brain Sciences 3, 417–457.
———. (1983). Intentionality: An Essay in the Philosophy of Mind. Cambridge: Cambridge University Press.
Sedgwick, D. (2013). Continental Watches Eyeballs to Limit Distraction. URL: http://www.
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Sellars, R. W. (1922). Evolutionary Naturalism. Chicago: Open Court.
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10.1177/0018720809350882.
Shannon, C. E. and W. Weaver (1949). The Mathematical Theory of Communication.
Urbana: University of Illinois Press.
Sharples, S., G. Burnett, and S. Cobb (2014). Sickness in Virtual Reality. In: Advances in
Virtual Reality and Anxiety Disorders. Ed. by B. K. Wiederhold and S. Bouchard. Series
in Anxiety and Related Disorders. New York: Springer, 35–62. ISBN: 978-1-4899-80229. DOI: 10.1007/978-1-4899-8023-6_3.
Shumaker, R. W., K. R. Walkup, and B. B. Beck (2011). Animal Tool Behavior: The Use and
Manufacture of Tools by Animals. 2nd ed. Baltimore: Johns Hopkins University Press.
Simon, H. A. (1969). The Sciences of the Artificial. 2nd ed. Cambridge/London: MIT Press.
Sixma, T. (2009). The Gorean Community in Second Life: Rules of Sexual Inspired RolePlay. Journal of Virtual Worlds Research 1.3, 3–18.
Skyrms, B. (2010). Signals: Evolution, Learning, and Information. Oxford: Oxford University Press.
Smart, J. (1963). Philosophy and Scientific Realism. London: Routledge & Kegan Paul.
Sober, E. (1998). Six Sayings about Adaptationism. In: The Philosophy of Biology. Ed. by
D. L. Hull and M. Ruse. Oxford: Oxford University Press, 72–86.
Souza e Silva, A. de. (2009). Hybrid Reality and Location-Based Gaming: Redefining Mobility
and Game Spaces in Urban Environments. Simulation & Gaming 40.3, 404–424.
Souza e Silva, A. de and D. M. Sutko, eds. (2009). Digital Cityscapes: Merging Digital and
Urban Playspaces. Frankfurt: Peter Lang.
Sprevak, M. (2009). Extended Cognition and Functionalism. Journal of Philosophy 106.9,
503–527.
