Agents in Economic Markets and Games
141
-100
0
100
200
300
400
0
100
200
300
400
500
Price (units)
Time (iteration steps)
Price in the system (Pc=0.1, Pm=0.01)
Actual Price
Equilibrium Price
(a) Crossover = 0.1, Mutation = 0.01
-100
0
100
200
300
400
0
100
200
300
400
500
Price (units)
Time (iteration steps)
Price in the system (Pc=0.1, Pm=0.03)
Actual Price
Equilibrium Price
(b) Crossover = 0.1, Mutation = 0.03
-100
0
100
200
300
400
0
100
200
300
400
500
Price (units)
Time (iteration steps)
Price in the system (Pc=0.1, Pm=0.1)
Actual Price
Equilibrium Price
(c) Crossover = 0.1, Mutation = 0.1
-100
0
100
200
300
400
0
100
200
300
400
500
Price (units)
Time (iteration steps)
Price in the system (Pc=0.5, Pm=0.01)
Actual Price
Equilibrium Price
(d) Crossover = 0.5, Mutation = 0.01
-100
0
100
200
300
400
0
100
200
300
400
500
Price (units)
Time (iteration steps)
Price in the system (Pc=0.5, Pm=0.03)
Actual Price
Equilibrium Price
(e) Crossover = 0.5, Mutation = 0.03
-100
0
100
200
300
400
500
0
100
200
300
400
500
Price (units)
Time (iteration steps)
Price in the system (Pc=0.5, Pm=0.1)
Actual Price
Equilibrium Price
(f) Crossover = 0.5, Mutation = 0.1
FIGURE 6.17: Average price with crossover rate 0.1, 0.5 and multiple mutation rates.
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