xii
Contents
8 Testing Agent Behavior
237
8.1 Unit and System Testing . . . . . . . . . . . . . . . . . . . . 237
8.2 Statistical Testing of Data . . . . . . . . . . . . . . . . . . . 239
8.3 Statistics Testing on Code . . . . . . . . . . . . . . . . . . . 243
8.4 Testing Simulation Durations . . . . . . . . . . . . . . . . . . 244
9 FLAME’s Future
247
9.1 FLAME to FLAME GPU . . . . . . . . . . . . . . . . . . . . 247
9.1.1 Visualizing Is Easy in FLAME GPU . . . . . . . . . . 273
9.1.2 Utilizing Vector Calculations . . . . . . . . . . . . . . 276
9.2 Commercial Applications of FLAME . . . . . . . . . . . . . 276
Bibliography
283
Index
299
Contents
8 Testing Agent Behavior
237
8.1 Unit and System Testing . . . . . . . . . . . . . . . . . . . . 237
8.2 Statistical Testing of Data . . . . . . . . . . . . . . . . . . . 239
8.3 Statistics Testing on Code . . . . . . . . . . . . . . . . . . . 243
8.4 Testing Simulation Durations . . . . . . . . . . . . . . . . . . 244
9 FLAME’s Future
247
9.1 FLAME to FLAME GPU . . . . . . . . . . . . . . . . . . . . 247
9.1.1 Visualizing Is Easy in FLAME GPU . . . . . . . . . . 273
9.1.2 Utilizing Vector Calculations . . . . . . . . . . . . . . 276
9.2 Commercial Applications of FLAME . . . . . . . . . . . . . 276
Bibliography
283
Index
299
