432
P. J. Wolff, III
that led to the creation of three innovation tools (boundary objects), described herein,
that are inspired by the UL3 Living Lab Learning Frameworks I developed (see
Fig. 4). As Leonardo da Vinci aptly shared in his famous tomes, “If you wish to
have a sound knowledge of the forms of objects, begin with the details of them, and
do not go on to the second step until you have the first well fixed in memory” (Da
Vinci and Richter 1970). Da Vinci’s greatest skill was his acute ability to observe
things. He wanted to know what causes people to yawn, what makes the aortic valve
close, and what that means for perspective in a painting. He taught himself about
geology and astronomy, and he pursued many a quirky tangent, such as the tongue
of a woodpecker. The study of the living lab phenomena, still in its infancy in North
America, seems to require a similar passion for going down rabbit holes that involve
distractions, procrastinations, and relentless curiosities in order to find new ways to
reduce the social distance between team members in an effort, to bridge between
distinct communities of practice, and in pursuit of transdisciplinary approaches to
cultivating campus-based research and maximizing outcomes.
References
Almirall E, Lee M, Wareham J (2012) Mapping living labs in the landscape of innovation methodologies. Technol Innov Manag Rev 2(9):12–18. Retrieved from http://timereview.ca/article/603
Ayvari A, Jyrama A (2017) Rethinking value proposition tools for living labs. J Serv Theory Pract
2(5):1024–1039. Retrieved from https://doi.org/10.1108/JSTP-09-2015-0205
Babich N (2016) Designing card-based interfaces. Smashing Mag. Retrieved from https://www.
smashingmagazine.com/2016/10/designing-card-based-user-interfaces/
Bajgier S, Maragah HD, Saccuccu MS, Verzilli A (1991) Introducing students to community operations research by using a city neighborhood as living laboratory. Oper Res 39(5):701–709
Ball D, Kuhlman M (2010) The comics of Chris Ware. Drawing is a way of thinking. University
Press of Mississippi, Jackson
Ballon P, Schuurman D (2015) Living labs: concepts, tools and cases. Retrieved from https://doi.
org/10.1108/info-04-2015-0024
Berger J (2015) Contagious, why things catch on. Simon and Schuster, New York, NY, 2013. ISBN
978-1-4516-8657-9
Bergvall-Kareborn B, Ståhlbröst C (2009) Living lab: an open and citizen-centric approach for
innovation. Int J Innov Reg Dev 1(4):356–370
Burke B (2014) Gamify. Bibliomotion, Brookline, MA
Callaghan R, Herselman M (2015) Applying a living lab methodology to support innovation in
education at a university in South Africa. J Transdiscipl Res S Afr 11(1):21–38
Carlile P (2002) A pragmatic view of knowledge and boundaries: boundary objects in new product
development. Organ Sci 13(4):442–455. https://doi.org/10.1287/orsc.13.4.442.2953
Cramton C (2001) The mutual knowledge problem and its consequences for dispersed collaboration.
Organ Sci 12(3):346–371
Da Vinci L, Richter JP (1970) The notebooks of Leonardo da Vinci, vol 1:7b. Dover, Mineola, New
York, p 491
Dutilleul B, Birrer FAJ, Mensink W (2010) Unpacking European living labs: analyzing innovation’s
social dimensions. Cent Eur J Public Policy 4(1):60–85
Esckstut J, Eckstut A (2013) The secret language of color. Workman Publishing Company, New
York
Précédent

- 433/852

Suivant