The Use of Mobile Devices in Environmental Education
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Fig. 3 Screen showing students’ overall performance
3 Results
The objective of this study was to propose an activity in environmental education
associated to media education. This was accomplished through the application of the
Kahoot! game structured in 10 questions, based on the lecture on “Reutilization of
solid coconut wastes”, which were applied to a class of 9 students of the 3rd year of a
Technical Teacher Training school. The questions were designed in order that those
involved could choose and select from four possible answers, where only one was
considered correct. Students were instructed on how to access the Kahoot! platform
with their mobile devices in order to play. Throughout the execution of the game,
students kept the focus, concentration and enthusiasm to answer the questions. In
fact, and as stated by Luis et al. (2016), the games used in classroom practice enable
interaction among students, stimulating the quest to overcome difficulties through the
activity of the game. Figure 4 indicates the final scores of the students, participating
in the activity.
Fig. 4 Screen showing students’ final scores
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